Shop & Stores

CAS RedM Shop – Configurable General Store System for RedM CAS RedM Shop is a clean, configurable NPC shop system for RedM (RDR2) . You can create multiple general stores, weapon shops, or food/tools markets around the map, each with its own NPC, blip, open/close times, job access , and item list – all backed by a modern NUI with a basket total price system. The script works through CAS Framework Libraries ( cas fwlibs ) and can sit on top of your existing framework (VORP, RSG Core, or custom) as long as it’s integrated into CAS. Key Features Multiple World Shops (Config Based) Define as many shops as you want in CAS.Locations , for example: Rhodes General Store , Valentine General Store , etc. Each shop has: name – visible name in logs/UI shopCoords – vector4(x, y, z, heading) for the NPC location blipSprite , blipModifier , showBlip – custom map blip per store pedData – ped model for the shopkeeper ( pedHash ) Category Based Shop UI Built in shop categories ( CAS.shopCategories ): all , food , tools , weapons – each with its own icon. Players can switch categories from the top bar and the UI will: Filter items live by category (e.g. food , drinks , tools , weapons ). Perfect for…

Versions: Escrow €19.99 · Open Source €39.99. Runs on VORP Core and RSG Core. Lifetime updates and Discord support.

Browse the full script catalog · RedM scripts