An RSG inventory script from CAS Scripts means porting our VORP-native inventory codebase across to RSG Core, then mapping your RSG item and weapon definitions into its slot, weight, and metadata system. We trace every script that needs to read the inventory, your shops, crafting, jobs, and hunting payouts, and rewire each one to call RSG Core item functions. You hand us your resource list and item table; we deliver a build matched to your server. Scope and quote happen on Discord.
Not as an off-the-shelf product. Our inventory is VORP-native, and the RSG Core version is a custom port we build per server. Message us on Discord and we will scope it with you.
We rewrite the inventory's player loading, item registration, and database calls to use RSG Core functions instead of VORP's, then map your RSG item and weapon definitions into the slot, weight, and metadata system.
Yes. We trace each script that touches items and rewire it to the inventory's export functions, so shops, crafting, jobs, and hunting payouts give, remove, and check items without a rewrite on your side.
Yes, data migration can be part of the build. We map your existing RSG Core player inventory tables into the new schema so players keep their items after the switch.
It depends on your item count, how many scripts read the inventory, and whether you need data migration. We quote each port individually after a short scope chat on Discord.