A RedM mining script runs a full extraction loop: players prospect ore nodes across the map, swing a pickaxe to pull raw rock and metal from each vein, haul it to a smelter that refines ore into ingots, then sell the bars at an NPC buyer for a payout. CAS Scripts codes this job to order for VORP Core or RSG Core, wiring nodes, tools, ingots, and prices into your inventory and economy. Send your spec on Discord and we scope the build.
Yes. We build it natively for whichever framework your server runs, hooking the pickaxe, ore items, smelting, and payouts into that framework's inventory, jobs, and money functions. Tell us your framework and version on Discord.
No. Mining is offered as custom development, not an off-the-shelf product. Node placement, ore tables, smelting ratios, and sell prices all have to match your map and economy, so we code the loop to your spec.
Pricing is quoted per project because scope varies, from a basic dig-and-sell loop to multi-ore smelting with skill progression and dynamic pricing. Share your feature list on Discord and we send a fixed quote before any work starts.
Timeline depends on scope. A straight prospect-to-sell loop is quicker than one with smelting tiers, skill XP, and several claims. We give an estimated delivery date alongside the quote.
Yes. We can route the ingots your miners produce straight into your existing blacksmith, crafting, or shop systems so ore, bars, and finished goods flow between resources without conflicts.