Owned Properties and Key Sharing: Custom RedM Housing

Player-owned properties, furnished interiors, and rent-versus-buy choices are what a RedM housing script has to handle, which is why we build it to order. We assign each ownable building an interior shell or MLO, set whether players rent or purchase it, and give them an in-house storage chest tied to your inventory weight and slot rules. Owners can share keys so trusted members get door access without a transfer. We code it against VORP Core or RSG Core and wire it into your economy. Scope it with us on Discord.

Features and Capabilities

  • Player-owned properties with a buy or rent flow, where purchase deducts in-game cash and rent collects on a recurring timer with auto-eviction when a balance lapses
  • Furnished interiors using interior shells or MLO placements you pick, each with door locks bound to the owner and any shared keyholders
  • In-house storage chest saved to your database, with weight and slot limits matched to your existing inventory rules so stored items survive restarts
  • Key sharing so an owner grants trusted players door and storage access without handing over the deed, and can revoke it later
  • VORP Core and RSG Core integration that hooks the framework player data, money, and notification systems rather than running a parallel economy
  • Admin tools to assign, reset, or repossess a property and to inspect ownership records live while debugging on your server
  • Config-driven building list and pricing so your team can add new houses or change buy and rent prices without touching the core logic
  • Interior furnishing pass where we place the props, lighting, and stash points you want before delivery so houses feel lived in

Frequently Asked Questions

Is this a finished housing script I can buy right now?

No. Housing is custom development, not an off-the-shelf product, because ownership, interiors, and storage have to match your server. We build it to your specification and quote it per project.

Does it work with VORP Core and RSG Core?

Yes. We build the script directly against whichever framework you run and integrate it with that core's player data, money, and inventory functions. Tell us your framework and version when you reach out.

Can players rent properties instead of buying them outright?

Yes. We can wire either model: a one-time purchase that deducts in-game cash, or a recurring rent timer with auto-eviction when payment lapses. You choose per building or offer both.

How does in-house storage work?

Each property gets a storage chest saved to your database, with weight and slot limits set to match your inventory rules. Stored items persist through restarts, and only the owner and shared keyholders can open it.

How much does a custom RedM housing build cost?

Pricing is quoted per project based on property count, whether you need rent, co-ownership, storage, and interior work. Share your requirements on Discord and we send a fixed quote before any work starts.