Player-owned properties, furnished interiors, and rent-versus-buy choices are what a RedM housing script has to handle, which is why we build it to order. We assign each ownable building an interior shell or MLO, set whether players rent or purchase it, and give them an in-house storage chest tied to your inventory weight and slot rules. Owners can share keys so trusted members get door access without a transfer. We code it against VORP Core or RSG Core and wire it into your economy. Scope it with us on Discord.
No. Housing is custom development, not an off-the-shelf product, because ownership, interiors, and storage have to match your server. We build it to your specification and quote it per project.
Yes. We build the script directly against whichever framework you run and integrate it with that core's player data, money, and inventory functions. Tell us your framework and version when you reach out.
Yes. We can wire either model: a one-time purchase that deducts in-game cash, or a recurring rent timer with auto-eviction when payment lapses. You choose per building or offer both.
Each property gets a storage chest saved to your database, with weight and slot limits set to match your inventory rules. Stored items persist through restarts, and only the owner and shared keyholders can open it.
Pricing is quoted per project based on property count, whether you need rent, co-ownership, storage, and interior work. Share your requirements on Discord and we send a fixed quote before any work starts.