Gunsmith & Custom Weapon Mod turns the gunsmith shop into a working bench. Players pick a weapon from their inventory, see it as its real in-game 3D model, and build one work order: parts, metal finishes, engravings, maintenance and ammunition, paid in a single go. Every price is recalculated and verified on the server, a failed operation refunds the player, and the script needs no database table of its own. It runs on VORP Core and RSG Core, detected on start with nothing to switch.
Yes. Gunsmith & Custom Weapon Mod is ready to install, sold as an Escrow build or a full Open Source build. Current prices are on the product card on this page.
Both. It detects VORP Core or RSG Core when it starts. On VORP it needs vorp_core and a recent vorp_inventory with the weapon component exports; on RSG Core it needs rsg-core, rsg-inventory, rsg-weapons, rsg-ammo and ox_lib.
No. Weapon records and presets are stored in the resource's KVP store, so there is no SQL to import.
Yes. Shops, prices, rank locks, service fees, ammo types and the weapon catalogue are all set in config.lua.
Yes. Installation, every setting and troubleshooting are covered step by step in the CAS Gunsmith documentation on our GitBook.