A RedM gunsmith script handles weapon crafting at the bench, ammo and cartridge production by caliber, weapon repair and cleaning that restores condition, and attachment or customization workflows like scopes, grips, and engravings. Because every one of those steps reads from your own weapon and item list, we develop the resource to order for VORP Core or RSG Core, wiring each recipe, durability rule, and price into your live economy so the gunsmith role matches how your server already runs.
Yes. We build against whichever framework your server runs and hook into its inventory, weapon, job, and metadata systems. Confirm your framework on Discord and we scope the gunsmith build to match it.
Yes. Crafting and ammo recipes use your existing weapon names, item IDs, and prices, so output firearms and cartridges drop into your economy instead of a generic preset weapon set.
It can. If your framework or inventory tracks weapon condition we tie repair and cleaning to those values; if not, we add a durability layer at the bench scoped during the build.
Cost depends on scope, such as recipe count, ammo and repair systems, and attachment workflows. Most builds run one to three weeks. Send requirements on Discord for a fixed quote and timeline before work starts.
We deliver the script configured for your server and help with install. Post-delivery fixes and framework-update support are included, and new features are scoped as a follow-up. Details are agreed on Discord.