Gunsmith & Custom Weapon Mod: A RedM Gunsmith Bench

Gunsmith & Custom Weapon Mod turns the gunsmith shop into a working bench. Players pick a weapon from their inventory, see it as its real in-game 3D model, and build one work order: parts, metal finishes, engravings, maintenance and ammunition, paid in a single go. Every price is recalculated and verified on the server, a failed operation refunds the player, and the script needs no database table of its own. It runs on VORP Core and RSG Core, detected on start with nothing to switch.

Versions and pricing

Features and Capabilities

  • The real in-game weapon on a 3D bench: drag to turn it, zoom, and focus on the selected part
  • 24 weapons across revolvers, pistols, repeaters, rifles and shotguns
  • Parts: barrel, rifling, sight, scope, forend, grip and stock
  • Style: metal finishes, wood tones, engravings with inlays, carvings and wraps
  • Maintenance: cleaning, wear repair and rust removal, read live from the weapon's condition
  • Ammunition: switch the loaded type and buy ammo by the box
  • Presets and favourites, plus rank locks tied to character XP (a rep of your choice on RSG Core)
  • Server-verified prices, single-use order ids and no SQL setup

Frequently Asked Questions

Can I buy this gunsmith script right now?

Yes. Gunsmith & Custom Weapon Mod is ready to install, sold as an Escrow build or a full Open Source build. Current prices are on the product card on this page.

Does it run on VORP Core or RSG Core?

Both. It detects VORP Core or RSG Core when it starts. On VORP it needs vorp_core and a recent vorp_inventory with the weapon component exports; on RSG Core it needs rsg-core, rsg-inventory, rsg-weapons, rsg-ammo and ox_lib.

Does it need a database table?

No. Weapon records and presets are stored in the resource's KVP store, so there is no SQL to import.

Can I change prices, shops and the weapon list?

Yes. Shops, prices, rank locks, service fees, ammo types and the weapon catalogue are all set in config.lua.

Is there documentation?

Yes. Installation, every setting and troubleshooting are covered step by step in the CAS Gunsmith documentation on our GitBook.