Custom Gunsmith Weapon Crafting for Your RedM Server

A RedM gunsmith script handles weapon crafting at the bench, ammo and cartridge production by caliber, weapon repair and cleaning that restores condition, and attachment or customization workflows like scopes, grips, and engravings. Because every one of those steps reads from your own weapon and item list, we develop the resource to order for VORP Core or RSG Core, wiring each recipe, durability rule, and price into your live economy so the gunsmith role matches how your server already runs.

Features and Capabilities

  • Weapon crafting recipes that consume your inventory items (metal, wood, gunpowder, parts) and output configured firearms by tier
  • Ammo and cartridge production split by caliber, with per-recipe component costs and batch quantities you define
  • Repair and cleaning bench that restores weapon condition and accuracy for a material or cash cost you set
  • Attachment and customization workflow for scopes, grips, engravings, or skins applied to a player's owned weapon
  • Gunsmith job and rank gating through VORP Core or RSG Core job tables, controlling bench access and payouts
  • Bench props and crafting animations placed at your shops or custom interiors with progress timers
  • Skill or XP progression that unlocks higher-caliber recipes and finer customization as the role levels up
  • Admin logging and dupe protection via oxmysql so crafted weapons, ammo stock, and levels persist across restarts

Frequently Asked Questions

Does the custom gunsmith script work with VORP Core and RSG Core?

Yes. We build against whichever framework your server runs and hook into its inventory, weapon, job, and metadata systems. Confirm your framework on Discord and we scope the gunsmith build to match it.

Can it craft real firearms and ammo from my own item list?

Yes. Crafting and ammo recipes use your existing weapon names, item IDs, and prices, so output firearms and cartridges drop into your economy instead of a generic preset weapon set.

Does the repair and cleaning system use weapon durability?

It can. If your framework or inventory tracks weapon condition we tie repair and cleaning to those values; if not, we add a durability layer at the bench scoped during the build.

How much does a custom RedM gunsmith script cost and how long does it take?

Cost depends on scope, such as recipe count, ammo and repair systems, and attachment workflows. Most builds run one to three weeks. Send requirements on Discord for a fixed quote and timeline before work starts.

Do you provide installation and updates?

We deliver the script configured for your server and help with install. Post-delivery fixes and framework-update support are included, and new features are scoped as a follow-up. Details are agreed on Discord.