A custom RedM fishing script starts with rod and bait selection: players choose their gear at a bait shop NPC, then cast at the water spots you map out. Catch tables are weighted per location, so a river bend pulls different fish than a deep lake, and every catch rolls a weight and quality value that sets its sale price. Fish sell back through an NPC or sell point into your economy. We do not sell this off the shelf. We code it against your VORP Core or RSG Core setup to your spec.
No. We build the fishing job as custom development so the bait shop, catch tables, and selling all match your map and economy. Send your requirements on Discord and we scope it before any work starts.
Yes. We code it natively against whichever framework your server runs, hooking into its inventory, money, and notification systems. Confirm your framework and version on Discord first.
Yes. Catch tables are weighted per fishing spot, and fish prices key off weight and quality. You give us the numbers and locations, and the job balances around your economy.
Pricing is quoted per project because scope varies with catch tables, quality systems, custom UI, and map work. Share your feature list on Discord for a fixed quote before we begin.
Yes. You get a configurable script with documentation, plus support for bug fixes and framework updates. Further changes or new features can be arranged after handover.