Custom Recipe Systems for Your RedM Server

A RedM crafting script lives or dies on its recipe trees: which materials feed which outputs, how many tiers a player climbs, and what unlocks the next bench. We build that structure for your server, with skill and level gating on each recipe, benches locked to forges, tanning racks, or campfires at coordinates you pick, and ingredient sourcing that pulls from your existing VORP Core or RSG Core inventory items. You hand us the recipes, materials, and progression rules, and we develop the resource around your framework and item names.

Features and Capabilities

  • Recipe trees you define: required materials, output items, quantities, craft times, and the tier each recipe sits in
  • Skill or level gating so a recipe only unlocks once a player hits the reputation, XP, or job rank you set
  • Location-locked benches placed at your coordinates and props (forge, tanning rack, campfire, gunsmith bench, processing table)
  • Ingredient sourcing wired to your existing inventory: crafted goods consume the VORP or RSG Core items already on your server
  • Server-side validation of materials and recipe ownership to block item duplication and client exploits
  • Configurable success rates, failure outcomes, and byproduct outputs for gathering and processing chains
  • Admin and config tools to add, edit, or rebalance recipes without rewriting the resource
  • oxmysql or framework-native persistence so unlocked recipes and progression survive restarts

Frequently Asked Questions

Is this a finished crafting script I can buy and download now?

No. Crafting recipe trees and progression are too server-specific to sell off the shelf, so this is a custom development service. We do sell ready-made systems like our inventory script, but crafting is built to your recipes and rules.

Does the crafting script work with both VORP and RSG Core?

Yes. We build the resource against whichever framework your server runs, hooking recipes and outputs into VORP Core inventory or RSG Core item handling. Tell us your framework and version on Discord so we target the correct API.

Can recipes be gated behind skills, levels, or a job?

Yes. Each recipe can require a skill threshold, character level, reputation, or job rank before it appears, so players unlock crafting tiers through the progression you design.

How do you handle the materials and items a recipe needs?

We map every ingredient and output to your current item names and inventory, including our own inventory script if you run it, so crafted goods and materials all use items already on your server.

How much does a custom RedM crafting script cost and how long does it take?

Both are quoted per project because the recipe count, bench types, and progression rules drive scope. Share your recipe list, station count, and framework on Discord and we send a fixed price and timeline before any work starts.