A RedM crafting script lives or dies on its recipe trees: which materials feed which outputs, how many tiers a player climbs, and what unlocks the next bench. We build that structure for your server, with skill and level gating on each recipe, benches locked to forges, tanning racks, or campfires at coordinates you pick, and ingredient sourcing that pulls from your existing VORP Core or RSG Core inventory items. You hand us the recipes, materials, and progression rules, and we develop the resource around your framework and item names.
No. Crafting recipe trees and progression are too server-specific to sell off the shelf, so this is a custom development service. We do sell ready-made systems like our inventory script, but crafting is built to your recipes and rules.
Yes. We build the resource against whichever framework your server runs, hooking recipes and outputs into VORP Core inventory or RSG Core item handling. Tell us your framework and version on Discord so we target the correct API.
Yes. Each recipe can require a skill threshold, character level, reputation, or job rank before it appears, so players unlock crafting tiers through the progression you design.
We map every ingredient and output to your current item names and inventory, including our own inventory script if you run it, so crafted goods and materials all use items already on your server.
Both are quoted per project because the recipe count, bench types, and progression rules drive scope. Share your recipe list, station count, and framework on Discord and we send a fixed price and timeline before any work starts.