Saved outfit slots, per-slot ped component and tint control, tailor shops where players buy garments in-world, and item-based clothing that lives in the inventory are the pieces a RedM clothing script has to get right. We build all of that to order at CAS Scripts. Because outfit data, shop currency, and item handling depend on how your server runs, we code the wardrobe against VORP Core or RSG Core directly and wire it into your character and economy tables. Send your item list and menu style on Discord for a quote.
It is custom development. We do not sell a finished clothing resource because wardrobe data, the tailor catalog, and item handling have to match your framework and economy. We build it to your specification and quote per project.
Yes. We write the wardrobe against whichever framework you run, hooking into its character data, currency, and inventory. Tell us your framework and version on Discord so we scope the build correctly.
Yes. We can make hats, coats, boots, and accessories real items in your inventory so they can be equipped, removed, dropped, or traded, alongside or instead of a saved-outfit menu, depending on what you ask for.
Price depends on catalog size, number of tailor shops, and any job restrictions, so we send a fixed quote after scoping on Discord. Most wardrobe builds take one to three weeks, and we confirm the timeline before starting.
Yes. We fix bugs and help with install on your server, and we can add new garments or features later as a follow-up job. Reach us on Discord for any post-delivery support.